I am a Dark Fantasy and Sci-Fi Concept Artist specializing in character design for games. My work combines strong traditional drawing foundations with digital production workflows to create immersive characters and cohesive visual worlds designed for interactive experiences.
I have professional experience in book cover illustration and conceptual design, including the cover for YAMA, La negrura del espacio and conceptual work for Los Nuevos Mitos de Cthulhu, featured at the Sitges International Fantastic Film Festival.
With formal training in Concept Art and certification as a 2D Artist from Instituto Politécnico Superior (Rosario, Argentina), I focus on anatomical precision, material logic, and visual consistency to support gameplay, narrative integration, and strong worldbuilding.
Currently developing independent game projects as character and visual designer, while expanding my studies in Art Direction.